STALKER Call Of Pripyat قمه في الابداع روعه لمحبي الكشن و المغامرات و كما عودتكم روابط خيااااااااااال
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تاريخ التسجيل : 22/01/2011عدد المساهمات : 14التقييم : 1هواية العضو : مهنة العضو : دولة العضو :
موضوع: STALKER Call Of Pripyat قمه في الابداع روعه لمحبي الكشن و المغامرات و كما عودتكم روابط خيااااااااااال السبت يناير 22, 2011 3:01 am
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[SIZE="2"] PRESS meristation 18 November 2009 S.T.A.L.K.E.R fue un auténtico soplo de aire fresco para el FPS, un juego diferente con un desarrollo complejo y una de las mejores ambientaciones que se han podido ver en un videojuego en mucho tiempo. El equipo no pudo cumplir con los enormes y variados objetivos que se propusieron, pero el resultado acabó siendo un título que brillaba con luz propia, capaz de cautivar al jugador gracias a esos enormes espacios al aire libre, inspirados y capturados a partir del territorio que rodea a la central nuclear de Chernobyl. read this article
3djuegos 18 November 2009 Estábamos ansiosos por ver qué daría de si el nuevo capítulo de S.T.A.L.K.E.R., camuflado de expansión independiente, y GSC Game World nos ha brindado la oportunidad de probarlo en profundidad. Call of Pripyat ofrece exactamente lo que esperábamos: Un más y mejor de la fórmula S.T.A.L.K.E.R. que será más que bienvenido entre los aficionados. read this article
Jolt 18 November 2009 But S.T.A.L.K.E.R.: Call of Pripyat (let's dispense with the punctuation) is also a very special game. Modern shooters tend to be tightly packed, linear expeditions that force the player's hand through dramatic pre-scripted events. STALKER does not: it relies on its expansive maps to provide atmosphere, and trusts its complex AI system to hand out spectacle. In one legendary instance I found myself informed of an imminent Blowout - a radioactive anomaly that lights the sky red and causes fatal damage to anyone unlucky enough to be outside and needing shelter. read this article
IGN S.T.A.L.K.E.R: Call of Pripyat Hands-On 18 November 2009 At this point I wandered around the area, taking in the sights and sounds, and found the feel of the Stalker world is just as distinct and immersive as ever. Eerie strings pulsed slowly on the soundtrack lending an X-Files vibe to the world, dogs barked off in the distance, and other chirps and moans of ambience were more difficult to identify, but still contributed to a stronger, more believable tone. I also had to duck out of the way of a few emissions -- giant energy pulses that instantly kill anyone caught out in the open. read this article
Interview on RockPaperShotgun 27 May 2009 Fresh interview with Oleg Yavorsky, PR Director for GSC Game World, about upcoming survival FPS "S.T.A.L.K.E.R.: Call of Pripyat" has been posted on rockpapershotgun.com Firstly, we picked the best-liked features from SoC and CS games to preserve them in Call of Pripyat. Secondly, we added a number of touches to make the world and its atmosphere more believable. Hence, day and night cycles will affect the behaviour of both monsters and NPCs: monsters will be more active and go hunting prey at night, while NPCs will try to find shelter and return to bases after seeking artifact and day-patrolling as night descends.
DESCRIPTION The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military "Fairway" operation aimed to take the CNPP under control.
According to the operation's plan, the first military group is to conduct an air scouting of the territory to map out the detailed layouts of anomalous fields location. Thereafter, making use of the maps, the main military forces are to be dispatched. Despite thorough preparations, the operation fails. Most of the avant-garde helicopters crash. In order to collect information on reasons behind the operation failure, Ukraine's Security Service send their agent into the Zone center. From now on everything depends on the player. Key game features Photorealistic exclusion Zone – Pripyat town, Yanov railway station, Jupiter factory, Kopachi village and more, recreated by their true-to-life prototypes. New story, a number of unique characters. Extended system of side quests. New monsters: Chimera and Burer. New behaviour and abilities for all monsters. New A-Life system, created using the players' best-liked elements of the first two games in series. Emissions considerably influence the world of the Zone. Sleep function added into the game. New player's interface. Possibility to continue the game after completion in a freeplay mode. The game is developed on X-Ray engine v.1.6 Supports DirectX 11.0'
[SIZE="2"] SYSTEM REQUIREMENTS Minimum System Requirements Intel Pentium 4 2.0 Ghz / AMD XP 2200+ 512 MB RAM 128 MB DirectX® 8.0 compatible card / nVIDIA® GeForce™ 5700 / ATI Radeon™ 9600 Recommended System Requirements Intel Core 2 Duo E7400 / AMD 64 X2 5600+ 2 GB RAM 512 MB DirectX® 9.0c compatible card / nVIDIA® GeForce™ 9800 GTX / ATI Radeon™ HD 4850 Increased performance will be noticed on more powerful systems. We recommend ATI Radeon™ HD 5800 Series (or better) video cards to enable DirectX® 11 and ATI Eyefinity technology for maximum performance and visual quality.[/SIZE]